Whitepaper

  • Introduction
  • Value Proposition
  • Opportunity
  • Market Description
  • Problem
  • Solution
  • Roadmap
  • Tokonomics
  • Disclamier

Welcome to Crypto League Gaming

Official Crypto League Gaming Whitepaper, last updated November 2021

CLG is a Blockchain backed eSports portal that will allow individual players and teams to earn rewards in the form of CLG Treasure Chest while competing in their favorite games. The portal includes a smart contract system for leagues, teams, and players, to ensure all participants and service providers can be rewarded for their achievements in a safe and simple manner. CLG Coins will also enable fans to support their favorite teams and players with donations. Additionally, the platform will offer a social networking space for gamers that will enhance fan interaction and experiences by incentivizing engagement. Unlike conventional betting portals, the incentives will be real-time reward payouts and redemptions.

CLG also offers eSports Only NFT Marketplace where Teams and Players will be able to sell digital collectibles (NFTs) directly to their fans, providing a new way for fans to tangibly represent their participation. Moreover, they will be able to secure rewards in CLG Treasure Chest which will include NFTs and CLG Coins when they win any competition hosted on the portal. These competitions will be automated that will be of both 1v1 and 5v5 genres, and both teams and individual players will also be able to challenge their counterparts for rewards.

Vision :

Our vision is to promote competitive gaming across the world.

Mission :

We are on a mission to help gamers earn rewards for their gaming skills

Value Proposition

Play to Earn from Your Favorite Esports Games

CLG will host automated daily/weekly/monthly competitions on its web application in which CLG Treasure Chest will be rewarded in case of winning. The chest will contain either NFT or $CLG Coins (Probability chart will be out in the Q1 of 2022). In case of NFT, winner will be able to trade that on CLG’s NFT Marketplace. In order to participate in any competition hosted on CLG, teams/players will be required to stake CLG Coins for a set period of time.

Rewards Security with Smart Contracts

In CLG, the Blockchain’s decentralized nature will allow industry stakeholders (Gamers & Sponsors) to connect in a peer-to-peer way removing complexities and intermediaries, and allowing for the easy distribution of prize money, transfer of players, media rights, and more, through programmable smart contracts that will be executed autonomously based on pre-set conditions.

Esports NFT Marketplace

In CLG’s NFT Marketplace, there will be in game characters of all the supported eSports games, and those characters will be tradeable against $CLG.

Unaltered Stats for potential sponsor

Blockchain’s immutable trait will help potential sponsors trust the stats displaying on CLG’s portal, which will in turn get the teams and players funded if they qualify for sponsorship.

Fan Loyalty and Engagement Program

In the Social Community of CLG, teams and players will be able to post their gameplays, livestreams, blogs and much more which if fans on the platform engages with then they will be rewarded with CLG points. These points when reach certain numbers (TBA) will help them unlock NFTs that will be tradeable on CLG’s NFT Marketplace.

Independent Player / Team Challenges

Players and Teams on the platforms will be able to challenge each other for rewards based on their tiers. The rewards will be in form of CLG Treasure Chest which would contain either CLG Coins or NFT.

Team Leagues

CLG portal will have automated competitions that will happen on daily, weekly, and monthly basis. The winning party will be rewarded without betting on any thing unlike traditional betting platforms where you have to bet to participate in the competition.

Opportunity

ESports, competitive video gaming watched by spectators, is huge. It is not only a sport, but it is also the most popular – and profitable – form of entertainment today. An optimistic estimate places global revenues for eSports at 1,617 million dollars by 2024. This means eSports could outperform the UEFA Champions League in terms of annual gross revenue. So, there is clearly an opportunity here to make the most out of it now.

Esports provides a host of investment opportunities as well, including professional teams and leagues, real estate, media production/exhibition, technology infrastructure and a host of other avenues. Further, brands are allocating much larger portions of their marketing budgets toward eSports given that they can reach a lucrative target demographic.

The popularity of eSports has risen among millennials, extending to national and international levels. All sorts of players are fighting for a spot in this area, from the novice to the seasoned. Because of the rising popularity of online gaming, the eSports industry has a lot of space for growth in the future.

Market Description

Demographics

Age: 18-44 (72%)
Gender: Male 59% – Female 41%

Geographics

Suburban: 47%
Urban: 39%
Rural: 14%

Psychographics

Sensation — hearing music, seeing something beautiful, or using a control scheme that feels empowering. Usually tied to a game’s aesthetics.

Fantasy — pleasure that comes from imagining oneself as part of a grand fictional world, immersion in a game’s fictional world.

Narrative — the dramatic unfolding of a sequence of events, usually through a game’s story.

Challenge — accomplishing tasks or solving puzzles; (a feeling other theorists associate with fun)

Fellowship — feelings of pleasure, friendship, or community

Discovery — exploring the game world or finding a secret feature or clever strategy within a game

Expression — pleasure of expressing oneself or creating things; includes character creation or community level building

Submission — the pleasure that arises from entering the magic circle of play and escaping from the “real world” for a while

Consumer Behaviors

Of the most frequent game players 29% currently pay to play video games online.

Of the most frequent game purchasers: Female 41% – Male 59% Adept purchaser of goods and services online. As per Statista.com, in 2020,
global gaming audiences spent an approximate 56.9 billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass 74.4 billion U.S. dollars. They watch live streaming of their favorite games with great enthusiasm. According to Statista.com, in the first quarter of 2021, a total of 8.8 billion hours of video game live streams were watched across the world, up from merely 3.6 billion hours two years previously

Problem

Following are the most common problems in the eSports industry right now:

Solutions

Here are the solutions provided by CLG in a respective order:

Roadmap

Q4 2021: Phase 1

Q4 2021: Phase 2

Q1 2022

Q2 2022

Q3 2022

Tokonomics

$CLG Allocation :

Total Supply: 100,000,000 $CLG

Tokonomics%Token DistributionPriceAmount RaisedDistribution
Seed4%4,000,0000.025100,0005% TGE, 2 Months cliff, linear monthly 10 months
Private25%25,000,0000.035875,00010% TGE, 2 Months cliff, linear monthly 8 months
IDO6%6,000,000TBATBA20% TGE, 2 Months cliff, Linear monthly 6 months
Liquidity15%15,000,000
Marketing10%10,000,0005% at TGE, Linear monthly for 16 months
Partners & Advisors5%5,000.000Locked for 6 months, Monthly Vesting over 1 year
Airdrop5%5,000,000
Staking Rewards10%10,000,000TBA (Unlocked as per needed)
P2E10%10,000,000TBA (Unlocked as per needed)
Team10%10,000,000Locked for 6 Months, Quarterly vesting 25%

Softcap : $500,000

Hardcap : $1,215,000

Disclaimer

This whitepaper sets out the current and future developments of the Crypto League Gaming and the CLG token. The whitepaper is made available solely for the purpose of providing information and is not a statement of future intent. The information contained in this whitepaper has not been approved by any regulatory authority. This whitepaper may be amended, updated, or otherwise modified at any time. Unless expressly specified otherwise, the products and innovations set out in this paper are currently under development and are not currently in deployment. In publishing this whitepaper, the core contributors and any other individuals make no warranties or representations of any kind, including with respect to the successfully achieving the development or implementation of the technologies, innovations, or any other activities noted in this whitepaper, and to the maximum extent permitted by law, any warranties implied by law or otherwise are hereby disclaimed.

The information contained in this whitepaper, and any inferences drawn from it or from any interaction with the core contributors, contractors, representatives, or the technologies described in this whitepaper, must not be relied upon by any person. The core contributors, contractors, and representatives hereby disclaim all liability for any indirect, consequential, special, incidental, or other losses of any kind in tort, contract, or otherwise (including but not limited to loss of income, profits, revenue, or data), whether foreseeable or not, which may arise from any person acting on any information and opinions relating to the content contained in this whitepaper, the Crypto League Gaming, or any information which is made available in connection with any further inquiries, notwithstanding any negligence, default, or lack of care.

While every effort has been made to ensure the accuracy of the information contained in this whitepaper (including but not limited to all statements, opinions, forecasts, or projections, whether expressed or implied), we make no guarantee that the information in this whitepaper is accurate, complete, or up to date. The whitepaper also contains links and references to external sources, which are provided for the purpose of convenience. Any linked sites are accessed entirely at your own risk and we do not endorse or recommend any material on any linked sites or any material accessible from any linked sites.

The plans and projections mentioned in this paper may not be achieved, either in part or in whole, due to multiple risk factors such as (without limitation): changes in legislation or regulation, defects in technology developments, corporate actions, market or sector volatility, or the unavailability of complete and accurate information. In the event that changes to legislation or regulations make it illegal or commercially unviable to operate in a particular jurisdiction, some or all plans and/or technologies described in this whitepaper may not be deliverable to, or may cease to be offered to, users in certain jurisdictions.

CLG will be a multi-chain token that will be issued on the BSC Network. As such, the functionality of these protocols falls under the control of third parties, and the parties operating these respective protocols are accountable for any malfunction or adverse changes to these protocols which may negatively affect CLG. Other risks, such as majority mining power attacks, double-spend attacks, or advances in quantum computing may compromise the security and usability of these protocols and, by extension, the security and usability of CLG.

This whitepaper is not directed to, or intended for distribution to or use by, any person or entity who is a citizen or resident of or located in any state, country or other jurisdiction where such distribution, publication, availability or use would be contrary to applicable laws or regulations. This whitepaper is not a prospectus or offer document of any kind and is not intended to constitute an offer of securities or a solicitation for investment in securities in any jurisdiction. The content contained in this whitepaper should not be interpreted as professional financial, tax, legal, or business advice, nor as a provision for any type of advice.

By accessing this whitepaper, the recipient acknowledges that they have read and understood this disclaimer and agree to be bound by the limitations stipulated in this disclaimer.

Welcome to Crypto League Gaming

Official Crypto League Gaming Whitepaper, last updated November 2021

CLG is a Blockchain backed eSports portal that will allow individual players and teams to earn rewards in the form of CLG Treasure Chest while competing in their favorite games. The portal includes a smart contract system for leagues, teams, and players, to ensure all participants and service providers can be rewarded for their achievements in a safe and simple manner. CLG Coins will also enable fans to support their favorite teams and players with donations. Additionally, the platform will offer a social networking space for gamers that will enhance fan interaction and experiences by incentivizing engagement. Unlike conventional betting portals, the incentives will be real-time reward payouts and redemptions.

CLG also offers eSports Only NFT Marketplace where Teams and Players will be able to sell digital collectibles (NFTs) directly to their fans, providing a new way for fans to tangibly represent their participation. Moreover, they will be able to secure rewards in CLG Treasure Chest which will include NFTs and CLG Coins when they win any competition hosted on the portal. These competitions will be automated that will be of both 1v1 and 5v5 genres, and both teams and individual players will also be able to challenge their counterparts for rewards.

Vision :

Our vision is to promote competitive gaming across the world.

Mission :

We are on a mission to help gamers earn rewards for their gaming skills

Value Proposition

Play to Earn from Your Favorite Esports Games

CLG will host automated daily/weekly/monthly competitions on its web application in which CLG Treasure Chest will be rewarded in case of winning. The chest will contain either NFT or $CLG Coins (Probability chart will be out in the Q1 of 2022). In case of NFT, winner will be able to trade that on CLG’s NFT Marketplace. In order to participate in any competition hosted on CLG, teams/players will be required to stake CLG Coins for a set period of time.

Rewards Security with Smart Contracts

In CLG, the Blockchain’s decentralized nature will allow industry stakeholders (Gamers & Sponsors) to connect in a peer-to-peer way removing complexities and intermediaries, and allowing for the easy distribution of prize money, transfer of players, media rights, and more, through programmable smart contracts that will be executed autonomously based on pre-set conditions.

Esports NFT Marketplace

In CLG’s NFT Marketplace, there will be in game characters of all the supported eSports games, and those characters will be tradeable against $CLG.

Unaltered Stats for potential sponsor

Blockchain’s immutable trait will help potential sponsors trust the stats displaying on CLG’s portal, which will in turn get the teams and players funded if they qualify for sponsorship.

Fan Loyalty and Engagement Program

In the Social Community of CLG, teams and players will be able to post their gameplays, livestreams, blogs and much more which if fans on the platform engages with then they will be rewarded with CLG points. These points when reach certain numbers (TBA) will help them unlock NFTs that will be tradeable on CLG’s NFT Marketplace.

Independent Player / Team Challenges

Players and Teams on the platforms will be able to challenge each other for rewards based on their tiers. The rewards will be in form of CLG Treasure Chest which would contain either CLG Coins or NFT.

Team Leagues

CLG portal will have automated competitions that will happen on daily, weekly, and monthly basis. The winning party will be rewarded without betting on any thing unlike traditional betting platforms where you have to bet to participate in the competition.

Opportunity

ESports, competitive video gaming watched by spectators, is huge. It is not only a sport, but it is also the most popular – and profitable – form of entertainment today. An optimistic estimate places global revenues for eSports at 1,617 million dollars by 2024. This means eSports could outperform the UEFA Champions League in terms of annual gross revenue. So, there is clearly an opportunity here to make the most out of it now.

Esports provides a host of investment opportunities as well, including professional teams and leagues, real estate, media production/exhibition, technology infrastructure and a host of other avenues. Further, brands are allocating much larger portions of their marketing budgets toward eSports given that they can reach a lucrative target demographic.

The popularity of eSports has risen among millennials, extending to national and international levels. All sorts of players are fighting for a spot in this area, from the novice to the seasoned. Because of the rising popularity of online gaming, the eSports industry has a lot of space for growth in the future.

Market Description

Demographics

Age: 18-44 (72%)
Gender: Male 59% – Female 41%

Geographics

Suburban: 47%
Urban: 39%
Rural: 14%

Psychographics

Sensation — hearing music, seeing something beautiful, or using a control scheme that feels empowering. Usually tied to a game’s aesthetics.

Fantasy — pleasure that comes from imagining oneself as part of a grand fictional world, immersion in a game’s fictional world.

Narrative — the dramatic unfolding of a sequence of events, usually through a game’s story.

Challenge — accomplishing tasks or solving puzzles; (a feeling other theorists associate with fun)

Fellowship — feelings of pleasure, friendship, or community

Discovery — exploring the game world or finding a secret feature or clever strategy within a game

Expression — pleasure of expressing oneself or creating things; includes character creation or community level building

Submission — the pleasure that arises from entering the magic circle of play and escaping from the “real world” for a while

Consumer Behaviors

Of the most frequent game players 29% currently pay to play video games online.

Of the most frequent game purchasers: Female 41% – Male 59% Adept purchaser of goods and services online. As per Statista.com, in 2020,
global gaming audiences spent an approximate 56.9 billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass 74.4 billion U.S. dollars. They watch live streaming of their favorite games with great enthusiasm. According to Statista.com, in the first quarter of 2021, a total of 8.8 billion hours of video game live streams were watched across the world, up from merely 3.6 billion hours two years previously

Problem

Following are the most common problems in the eSports industry right now:

Solutions

Here are the solutions provided by CLG in a respective order:

Roadmap

Q4 2021: Phase 1

Q4 2021: Phase 2

Q1 2022

Q2 2022

Q3 2022

Tokonomics

$CLG Allocation :

Total Supply: 100,000,000 $CLG

Tokonomics%Token DistributionPriceAmount RaisedDistribution
Seed4%4,000,0000.025100,0005% TGE, 2 Months cliff, linear monthly 10 months
Private25%25,000,0000.035875,00010% TGE, 2 Months cliff, linear monthly 8 months
IDO6%6,000,000TBATBA20% TGE, 2 Months cliff, Linear monthly 6 months
Liquidity15%15,000,000
Marketing10%10,000,0005% at TGE, Linear monthly for 16 months
Partners & Advisors5%5,000.000Locked for 6 months, Monthly Vesting over 1 year
Airdrop5%5,000,000
Staking Rewards10%10,000,000TBA (Unlocked as per needed)
P2E10%10,000,000TBA (Unlocked as per needed)
Team10%10,000,000Locked for 6 Months, Quarterly vesting 25%

Softcap : $500,000

Hardcap : $1,215,000

Welcome to Crypto League Gaming

Official Crypto League Gaming Whitepaper, last updated November 2021

CLG is a Blockchain backed eSports portal that will allow individual players and teams to earn rewards in the form of CLG Treasure Chest while competing in their favorite games. The portal includes a smart contract system for leagues, teams, and players, to ensure all participants and service providers can be rewarded for their achievements in a safe and simple manner. CLG Coins will also enable fans to support their favorite teams and players with donations. Additionally, the platform will offer a social networking space for gamers that will enhance fan interaction and experiences by incentivizing engagement. Unlike conventional betting portals, the incentives will be real-time reward payouts and redemptions.

CLG also offers eSports Only NFT Marketplace where Teams and Players will be able to sell digital collectibles (NFTs) directly to their fans, providing a new way for fans to tangibly represent their participation. Moreover, they will be able to secure rewards in CLG Treasure Chest which will include NFTs and CLG Coins when they win any competition hosted on the portal. These competitions will be automated that will be of both 1v1 and 5v5 genres, and both teams and individual players will also be able to challenge their counterparts for rewards.

Vision :

Our vision is to promote competitive gaming across the world.

Mission :

We are on a mission to help gamers earn rewards for their gaming skills

Value Proposition

Play to Earn from Your Favorite Esports Games

CLG will host automated daily/weekly/monthly competitions on its web application in which CLG Treasure Chest will be rewarded in case of winning. The chest will contain either NFT or $CLG Coins (Probability chart will be out in the Q1 of 2022). In case of NFT, winner will be able to trade that on CLG’s NFT Marketplace. In order to participate in any competition hosted on CLG, teams/players will be required to stake CLG Coins for a set period of time.

Rewards Security with Smart Contracts

In CLG, the Blockchain’s decentralized nature will allow industry stakeholders (Gamers & Sponsors) to connect in a peer-to-peer way removing complexities and intermediaries, and allowing for the easy distribution of prize money, transfer of players, media rights, and more, through programmable smart contracts that will be executed autonomously based on pre-set conditions.

Esports NFT Marketplace

In CLG’s NFT Marketplace, there will be in game characters of all the supported eSports games, and those characters will be tradeable against $CLG.

Unaltered Stats for potential sponsor

Blockchain’s immutable trait will help potential sponsors trust the stats displaying on CLG’s portal, which will in turn get the teams and players funded if they qualify for sponsorship.

Fan Loyalty and Engagement Program

In the Social Community of CLG, teams and players will be able to post their gameplays, livestreams, blogs and much more which if fans on the platform engages with then they will be rewarded with CLG points. These points when reach certain numbers (TBA) will help them unlock NFTs that will be tradeable on CLG’s NFT Marketplace.

Independent Player / Team Challenges

Players and Teams on the platforms will be able to challenge each other for rewards based on their tiers. The rewards will be in form of CLG Treasure Chest which would contain either CLG Coins or NFT.

Team Leagues

CLG portal will have automated competitions that will happen on daily, weekly, and monthly basis. The winning party will be rewarded without betting on any thing unlike traditional betting platforms where you have to bet to participate in the competition.

Opportunity

ESports, competitive video gaming watched by spectators, is huge. It is not only a sport, but it is also the most popular – and profitable – form of entertainment today. An optimistic estimate places global revenues for eSports at 1,617 million dollars by 2024. This means eSports could outperform the UEFA Champions League in terms of annual gross revenue. So, there is clearly an opportunity here to make the most out of it now.

Esports provides a host of investment opportunities as well, including professional teams and leagues, real estate, media production/exhibition, technology infrastructure and a host of other avenues. Further, brands are allocating much larger portions of their marketing budgets toward eSports given that they can reach a lucrative target demographic.

The popularity of eSports has risen among millennials, extending to national and international levels. All sorts of players are fighting for a spot in this area, from the novice to the seasoned. Because of the rising popularity of online gaming, the eSports industry has a lot of space for growth in the future.

Market Description

Demographics

Age: 18-44 (72%)
Gender: Male 59% – Female 41%

Geographics

Suburban: 47%
Urban: 39%
Rural: 14%

Psychographics

Sensation — hearing music, seeing something beautiful, or using a control scheme that feels empowering. Usually tied to a game’s aesthetics.

Fantasy — pleasure that comes from imagining oneself as part of a grand fictional world, immersion in a game’s fictional world.

Narrative — the dramatic unfolding of a sequence of events, usually through a game’s story.

Challenge — accomplishing tasks or solving puzzles; (a feeling other theorists associate with fun)

Fellowship — feelings of pleasure, friendship, or community

Discovery — exploring the game world or finding a secret feature or clever strategy within a game

Expression — pleasure of expressing oneself or creating things; includes character creation or community level building

Submission — the pleasure that arises from entering the magic circle of play and escaping from the “real world” for a while

Consumer Behaviors

Of the most frequent game players 29% currently pay to play video games online.

Of the most frequent game purchasers: Female 41% – Male 59% Adept purchaser of goods and services online. As per Statista.com, in 2020,
global gaming audiences spent an approximate 56.9 billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass 74.4 billion U.S. dollars. They watch live streaming of their favorite games with great enthusiasm. According to Statista.com, in the first quarter of 2021, a total of 8.8 billion hours of video game live streams were watched across the world, up from merely 3.6 billion hours two years previously

Problem

Following are the most common problems in the eSports industry right now:

Solutions

Here are the solutions provided by CLG in a respective order:

Roadmap

Q4 2021: Phase 1

Q4 2021: Phase 2

Q1 2022

Q2 2022

Q3 2022

Tokonomics

$CLG Allocation :

Total Supply: 100,000,000 $CLG

Tokonomics%Token DistributionPriceAmount RaisedDistribution
Seed4%4,000,0000.025100,0005% TGE, 2 Months cliff, linear monthly 10 months
Private25%25,000,0000.035875,00010% TGE, 2 Months cliff, linear monthly 8 months
IDO6%6,000,000TBATBA20% TGE, 2 Months cliff, Linear monthly 6 months
Liquidity15%15,000,000
Marketing10%10,000,0005% at TGE, Linear monthly for 16 months
Partners & Advisors5%5,000.000Locked for 6 months, Monthly Vesting over 1 year
Airdrop5%5,000,000
Staking Rewards10%10,000,000TBA (Unlocked as per needed)
P2E10%10,000,000TBA (Unlocked as per needed)
Team10%10,000,000Locked for 6 Months, Quarterly vesting 25%

Softcap : $500,000

Hardcap : $1,215,000

Disclaimer

This whitepaper sets out the current and future developments of the Crypto League Gaming and the CLG token. The whitepaper is made available solely for the purpose of providing information and is not a statement of future intent. The information contained in this whitepaper has not been approved by any regulatory authority. This whitepaper may be amended, updated, or otherwise modified at any time. Unless expressly specified otherwise, the products and innovations set out in this paper are currently under development and are not currently in deployment. In publishing this whitepaper, the core contributors and any other individuals make no warranties or representations of any kind, including with respect to the successfully achieving the development or implementation of the technologies, innovations, or any other activities noted in this whitepaper, and to the maximum extent permitted by law, any warranties implied by law or otherwise are hereby disclaimed.

The information contained in this whitepaper, and any inferences drawn from it or from any interaction with the core contributors, contractors, representatives, or the technologies described in this whitepaper, must not be relied upon by any person. The core contributors, contractors, and representatives hereby disclaim all liability for any indirect, consequential, special, incidental, or other losses of any kind in tort, contract, or otherwise (including but not limited to loss of income, profits, revenue, or data), whether foreseeable or not, which may arise from any person acting on any information and opinions relating to the content contained in this whitepaper, the Crypto League Gaming, or any information which is made available in connection with any further inquiries, notwithstanding any negligence, default, or lack of care.

While every effort has been made to ensure the accuracy of the information contained in this whitepaper (including but not limited to all statements, opinions, forecasts, or projections, whether expressed or implied), we make no guarantee that the information in this whitepaper is accurate, complete, or up to date. The whitepaper also contains links and references to external sources, which are provided for the purpose of convenience. Any linked sites are accessed entirely at your own risk and we do not endorse or recommend any material on any linked sites or any material accessible from any linked sites.

The plans and projections mentioned in this paper may not be achieved, either in part or in whole, due to multiple risk factors such as (without limitation): changes in legislation or regulation, defects in technology developments, corporate actions, market or sector volatility, or the unavailability of complete and accurate information. In the event that changes to legislation or regulations make it illegal or commercially unviable to operate in a particular jurisdiction, some or all plans and/or technologies described in this whitepaper may not be deliverable to, or may cease to be offered to, users in certain jurisdictions.

CLG will be a multi-chain token that will be issued on the BSC Network. As such, the functionality of these protocols falls under the control of third parties, and the parties operating these respective protocols are accountable for any malfunction or adverse changes to these protocols which may negatively affect CLG. Other risks, such as majority mining power attacks, double-spend attacks, or advances in quantum computing may compromise the security and usability of these protocols and, by extension, the security and usability of CLG.

This whitepaper is not directed to, or intended for distribution to or use by, any person or entity who is a citizen or resident of or located in any state, country or other jurisdiction where such distribution, publication, availability or use would be contrary to applicable laws or regulations. This whitepaper is not a prospectus or offer document of any kind and is not intended to constitute an offer of securities or a solicitation for investment in securities in any jurisdiction. The content contained in this whitepaper should not be interpreted as professional financial, tax, legal, or business advice, nor as a provision for any type of advice.

By accessing this whitepaper, the recipient acknowledges that they have read and understood this disclaimer and agree to be bound by the limitations stipulated in this disclaimer.